Live for Speed was responsible for introducing me to a great many things – with the most important relating to the aspect of car setup. But there’s one other game which taught me more than all of the above titles put together. Yes, some of those games are actually not very realistic at all (and you’d hardly call some of them ‘simulations’) but even games like Daytona USA are still able to teach you the concept of taking racing lines through corners, slip-streaming and what a car will generally do if you take a corner too fast. I began with Poll Position on the Commodore 64 back in the late 1980’s, before moving on to Virtua Racing and Daytona USA, Sega Rally, Top Gear Rally, and the Gran Turismo series – with each providing their own take on the concept of ‘racing’ and providing varying degrees of realism. I think virtual driving skills do translate into the real-world, and here’s why.ĭuring my teenage years and into my early 20’s I played a lot of games (and I mean a lot) with my favourite titles being racing games. Do you think the skills we acquire in racing games (or ‘simulations’) such as Gran Turismo or Forza can translate across into real-world driving? A few years ago I probably would have answered this question with a firm No, but following recent experiences my opinion on the subject has swayed. Before we begin, I’d like to ask you a question.
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